Prev: E0C0 Up: Map Next: E200
E160: map_animation_frame_table
Table is 16 columns by 10 rows. This holds the current animation frame for each map position.
map_animation_frame_table E160 DEFB $01,$01,$01,$01,$01,$01,$01,$01 Frame numbers $00 to $03, or $04 for dead.
E168 DEFB $01,$01,$01,$01,$01,$01,$01,$00
E170 DEFB $01,$01,$01,$01,$01,$01,$01,$01
E178 DEFB $01,$01,$01,$01,$01,$01,$01,$00
E180 DEFB $01,$01,$01,$01,$01,$01,$01,$01
E188 DEFB $01,$01,$01,$01,$01,$01,$01,$00
E190 DEFB $01,$01,$01,$01,$01,$01,$01,$01
E198 DEFB $01,$01,$01,$01,$01,$01,$01,$00
E1A0 DEFB $01,$01,$01,$01,$01,$01,$04,$02
E1A8 DEFB $01,$01,$01,$01,$01,$01,$01,$00
E1B0 DEFB $01,$01,$01,$01,$01,$01,$03,$01
E1B8 DEFB $01,$01,$01,$01,$01,$01,$01,$00
E1C0 DEFB $01,$01,$01,$01,$01,$01,$01,$01
E1C8 DEFB $01,$01,$01,$01,$01,$01,$01,$00
E1D0 DEFB $01,$01,$01,$01,$01,$01,$01,$01
E1D8 DEFB $01,$01,$01,$01,$01,$01,$01,$00
E1E0 DEFB $01,$01,$01,$01,$01,$01,$01,$01
E1E8 DEFB $01,$01,$01,$01,$01,$01,$00,$00
E1F0 DEFB $01,$01,$01,$01,$01,$01,$01,$01
E1F8 DEFB $01,$01,$01,$01,$01,$01,$01,$00
Prev: E0C0 Up: Map Next: E200